#include "Scene.h"
#include "Shapes.h"
#include "Vector.h"
#include <iostream>

using std::cout;
using std::endl;


using GeometryPrimitives::Shape;

Scene::Scene(int width, int height, int depth)
{
	w = width;
	h = height;
	d = depth;
}

void Scene::addObject(Shape* s)
{
	objects.push_back(s);
}

void Scene::addLight(Shape* s)
{
	lights.push_back(s);
}